Money Generation Model Version 2

MGM2.XLS

 

The full-featured version of the MGM2 model is a multi-page Excel 7.0 workbook. The MGM2 model estimates the direct and total economic impacts of visitor spending based on the following simple model:

Economic Impact = Visits * Spending * Multiplier

The three primary inputs are:

The model estimates direct effects of visitor spending for the primary tourism-related sectors of the economy and total effects across all sectors. Impacts are summarized in terms of sales, personal income, value added and jobs. Impacts may be estimated for individual visitor segments. The model can be used to estimate economic impacts of current visitors or to evaluate management alternatives. The spending and associated economic impacts of any change in the number or types of visitors may be evaluated with MGM2. 

Features of the MGM2 model include:

The MGM2 program is briefly explained below using samples of the primary input and output tables. More complete documentation and background on economic impact concepts and procedures are provided in the software manuals (See the download section). The primary MGM2 inputs (spending averages, visits, and multipliers) are each entered on a separate page and the outputs are summarized in four tables (total spending, direct effects, direct and total effects, and marginal impacts per unit change in visits or spending). 

The basic steps are:

  1. Enter spending averages for a set of segments
  2. Enter number of visits by each segment
  3. Choose multipliers for the region
  4. Inspect Outputs: Total spending, Direct and Total Effects
  5. Interpret the results

 

Spending Page 

On the spending page, spending profiles are entered on a party night basis for a set of visitor segments. The first step in MGM2 is to choose a set of visitor segments suitable for the problem and to estimate a spending profile for each segment.  Parks may develop their own custom visitor segments and spending data, may choose from  sets of "generic" spending data, or may adapt spending data from another park.  MGM2 includes six sets of generic spending data - "low", "medium", and "high" spending profiles for parks and for historic sites. Each spending dataset itemizes spending in 12 standard spending categories that are matched with economic sectors in the MGM2 model. 

Table 1 below shows the default "medium generic" spending profiles for parks. Spending profiles are provided for eight lodging segments.  Buttons are provided to price adjust the figures, to import other spending data sets, to edit the spending data, or to save a given spending data set. 

Table 1. Visitor Spending by Lodging Segment in Local Area   1998 Party-night Parks- Medium
  SEGMENT
CATEGORY Local Day User Non-Local
Day User
Motel-In Camp-In Backcountry Campers Motel-Out Camp-Out VFR
Motel, hotel cabin or B&B 0.00 0.00 90.84 0.00 4.50 80.26 0.00 0.00
Camping fees 0.00 0.00 0.00 15.08 2.00 0.00 19.53 0.00
Restaurants & bars 11.28 14.98 32.59 9.27 5.80 36.11 11.35 11.00
Groceries, take-out food/drinks 8.34 5.69 5.52 12.04 4.16 6.01 8.31 11.24
Gas & oil 6.37 7.97 10.19 13.74 5.00 12.75 10.65 8.54
Other vehicle expenses 0.60 0.82 1.80 1.07 0.00 1.14 1.17 0.20
Local transportation 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.58
Admissions & fees 3.00 6.00 9.50 4.99 3.00 9.12 12.08 3.39
Clothing 1.25 2.00 4.50 2.90 0.96 5.49 6.73 3.05
Sporting goods 1.12 1.05 1.08 1.13 2.54 1.54 0.61 2.00
Gambling 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00
Souvenirs and other expenses 6.15 6.57 9.92 5.47 6.04 10.31 12.06 10.00
Total 38.11 45.08 165.94 65.69 34.00 162.73 82.49 50.00

 

Visits Page 

The number of visits for each segment are entered on the Visits Page.  Visits for each segment may be entered as shares of the total or in party nights. The example represents 100,000 party nights with the largest segments being local day users, day users from outside the local region and visitor staying outside the park in motels. A companion utility is provided for converting recreation visit counts to party nights. The conversion routine uses park overnight stay data to estimate shares for visitors staying overnight inside the park (Motel-In, Camp-In and backcountry segments). Model users must provide shares to distinguish between the five "park day visitors", some of whom are staying overnight outside the park in the local area. Party size, length of stay and park re-entry parameters are used to convert recreation visits to party nights.

 

Table 2.  Number of Visits by Segment
1. TOTAL NUMBER OF VISITS IN PARTY NIGHTS  100,000
2. VISITOR TYPES : Enter the distribution of visits by segment
SEGMENT

SHARE

 

Party-nights

Local Day User 20.0%   20,000
Non Local Day User 40.0%   40,000
Motel-In 2.0%   2,000
Camp-In 7.0%   7,000
Backcountry Campers 2.0%   2,000
Motel-Out 20.0%   20,000
Camp-Out 5.0%   5,000
VFR 4.0%   4,000
Space for up to 12 segments 0.0%   0
0.0%   0
0.0%   0
0.0%   0
CHECK SUM 100.0%  
100,000

VFR stands for visiting friends and relatives. In MGM2, this segment covers any visitors from outside the local area staying overnight in the local area in private homes (relatives, seasonal homes, etc.).

 Multipliers 

MGM2 uses sets of sector specific multipliers to convert visitor spending to the associated direct and secondary sales, income, jobs and value added.  Twelve sectors cover the primary ones receiving visitor spending. The multipliers in Table 3 below are for a "generic" rural region. These multipliers capture the economic structure of the region around the park. Four sets of generic multipliers may be chosen to represent either a rural area, a small metropolitan area (up to 500,000 in population) , a larger metropolitan area (up to 1 million population), or a larger region including state or multi-state regions. Custom multiplier sets for individual regions (groupings of counties around a park) may also be imported to MGM2. A companion utility will extract the required multipliers from any IMPLAN Pro 2.0 model. 

Table 3. Multipliers for selected tourism-related sectors
Sector Direct effects  Total effects multipliers
Jobs/ $MM Sales Personal Income/sales Property Income/sales Value Added /Sales Sales II Jobs II/ $MMSales Income II/ Sales VA II/
Sales
Hotels And Lodging Places 28.88 0.29 0.10 0.44 1.37      35.24                0.42           0.67
Eating & Drinking 35.25 0.31 0.07 0.44 1.30      40.41                0.42           0.62
Amusement And Recreation 33.24 0.34 0.17 0.56 1.32      38.85                0.45           0.76
Auto repair and service 14.62 0.28 0.12 0.44 1.26      19.23                0.37           0.60
Local transportation 37.58 0.53 0.08 0.62 1.28 42.94 0.63           0.79
Food processing 5.68 0.14 0.13 0.27 1.32 10.85 0.25           0.45
Clothing manf. 15.83 0.14 0.02 0.17 1.25 19.50 0.22           0.31
Petroleum refining 0.62 0.05 0.05 0.12 1.51 4.24 0.16           0.44
Sporting goods manf. 8.32 0.27 0.20 0.51 1.25 12.50 0.36           0.66
Manufacturing (general) 10.64 0.23 0.16 0.39 1.32 16.11 0.34           0.58
Retail Trade 39.88 0.51 0.13 0.80 1.26 44.67 0.60           0.96
Wholesale trade 14.11 0.40 0.13 0.68 1.26 18.84 0.49           0.84

 

MGM2 OUTPUTS

Total spending by segment and spending category (Table 4) are computed by multiplying the spending profiles in Table 1 by the number of visits in Table 2. Spending is estimated by spending category and visitor segments. This detail reveals which visitors contribute most to the local economy and also which local economic sectors benefit.

Total Spending

Table 4. Total spending by Visitors (000's)
  SEGMENT  
Spending Category Local-Day User Non-Local
Day User
Motel-In Camp-In Backcountry Campers Motel-Out Camp-Out VFR

Total

                   
Motel, hotel cabin or B&B 0 0 182 0 9 1,605 0 0 1,796
Camping fees 0 0 0 106 4 0 98 0 207
Restaurants & bars 226 599 65 65 12 722 57 44 1,789
Groceries, take-out food/drinks 167 228 11 84 8 120 42 45 705
Gas & oil 127 319 20 96 10 255 53 34 915
Other vehicle expenses 12 33 4 7 0 23 6 1 85
Local transportation 0 0 0 0 0 0 0 2 2
Admissions & fees 60 240 19 35 6 182 60 14 616
Clothing 25 80 9 20 2 110 34 12 292
Sporting goods 22 42 2 8 5 31 3 8 121
Gambling 0 0 0 0 0 0 0 0 0
Souvenirs and other expenses 123 263 20 38 12 206 60 40 763
Total 762 1,803 332 460 68 3,255 412 200 7,292

 

Multipliers and economic ratios are applied to the total spending column in Table 4 to estimate direct and total economic effects. Direct effects are reported by economic sector in Table 5.  In Table 6, the secondary effects are added to the direct effects to yield total effects  and the aggregate multipliers are calculated.  Table 7 estimates economic impacts per unit (000's) change in visits or spending. 


 

Direct Effects

MGM2 reports impacts in terms of four principal measures of economic activity:

  1.  Sales are the sales of firms within the region to park visitors. As explained below under "margining", not all visitor spending     accrues to the region as direct sales.

  2.  Jobs are the number of jobs in the region supported by the visitor spending. Job estimates are not full time equivalents, but include part time and seasonal positions. 

  3.  Personal income includes wage and salary income, proprietor's income and employee benefits.

  4. Value added is a commonly used measure of the contribution of an industry or region to gross national or gross state product. Value added is personal income plus rents and profits, plus indirect business taxes. As the name implies, it is the "value added" by the region to the final good or service being produced. Value added can also be defined as the final price of the good or service minus the costs of all of the non-labor inputs to production.

Direct effects are the sales, income and jobs within those firms selling directly to visitors. The retail and wholesale trade sectors capture the margins on goods bought by visitors, while only locally produced goods contribute to local manufacturing sectors. The majority of the direct effects usually accrue to the lodging, restaurant, amusements/attractions, and retail trade sectors.  

 

Table 5. Economic Impacts of Visitor Spending : Direct Effects  
Sector/Spending category Direct Sales
$000's
Jobs     Personal Income $000's Value Added  $000's
Motel, hotel cabin or B&B                  1,796                    50                     521                   792
Camping fees                      207                      6                       60                     91
Restaurants & bars                  1,789                    61                     563                   785
Groceries, take-out food/drinks                        32                      0                         4                       9
Gas & oil                        47                      0                         2                       6
Other vehicle expenses                        85                      1                       24                     37
Local transportation                          2                      0                         1                       1
Admissions & fees                      616                    20                     212                   347
Clothing                          4                      0                         1                       1
Sporting goods                          2                      0                         1                       1
Gambling                         -                       -                          -                        -  
Souvenirs and other expenses                          2                      0                         0                       1
Retail Trade                      927                    35                     473                   738
Wholesale Trade                      147                      2                       59                   101
Total                  5,658                 175                 1,922                2,910

 

The direct effects on the local economy for this example are 175 jobs, $5.658 million in sales, $1.922 million in personal income and $2.9 million in value added. The table shows the distribution of these effects across economic sectors.


Total Effects

Total effects are computed by applying total effects multipliers from Table 3 to the direct sales in Table 5.  Aggregate multipliers are then computed as the ratio of the total effects to the direct effects. Secondary effects may be computed by subtracting the direct effects from the total effects (total effect = direct effect + secondary effect). As MGM2 uses sector-specific multipliers, it cannot determine which sectors capture the secondary effects, but generally the secondary effects will be spread widely across a variety of economic sectors in the region. 

 

Table 6.  Direct and Total Economic Impacts of Visitor Spending
  Economic measure Direct Effects Multiplier Total Effects
Output/Sales  ($ 000's) $ 5,658                1.32 $ 7,485
 Personal Income   ($ 000's) $ 1,922                1.32 $ 2,532
Value Added  ($ 000's) $ 2,910                1.39 $ 4,037
Jobs 175                1.17 205
       
Total Visitor Spending  ($ 000's) $ 7,292  
Capture rate   78%  

 

The capture rate is the ratio of direct sales to total spending. Only spending that is captured by the local economy is included as direct sales and multiplier effects only apply to these sales.  In the above example 78% of the $7.3 million in visitor spending is captured as direct sales ($5.7 million in direct sales). The $1.6 million in spending that does not appear as direct sales represents goods (gas, groceries, souvenirs) bought by visitors that are not made locally. In most cases, only the retail margins on these purchases accrue to the local economy. These margins are reported in the retail trade sector in Table 5. 


Marginal Impacts

Table 7 estimates the change in the local economy per unit change in either party nights or visitor spending. These figures can be used to quickly estimate changes associated with different scales, for example attracting an addition 100,000 party nights or another 200,000 party nights. The marginal changes in Table 7 are based on the given distribution of visitors across segments and the spending and multiplier values selected in Tables 1-3. Changing the mix of visitors, spending patterns or multipliers will alter these values.

Table 7.  Marginal Impacts per dollar of spending and per 1,000 party nights
  change per $1,000 of visitor spending change per 1,000 party nights
Direct personal income $ 264 $ 19,218
Direct value added $ 399 $ 29,103
Direct jobs              0.024                 1.748
Total personal income $ 347 $ 25,317
Total value added $ 554 $ 40,373
Total jobs              0.028                 2.049

Interpreting Results

Here's a brief explanation of the sample results in the tables above. See the MGM2 manuals for further details.

 

Notes

 

Go To the MGM2 Short Form Quick Tour

 

Download MGM2 Workbooks

 

Goto our  download section   for updates about the model or to download the software and manuals. Manuals are in Acrobat PDF format. They include a glossary of economic impact terms, an explanation of the MGM2 model, a software user's manual,  technical description and sample applications. Further guidance is also provided for estimating spending profiles, converting park visits to party nights, and importing multipliers from IMPLAN.  More general information may be found at our economic impacts of recreation and tourism website. 

Contact Information: Direct any questions, problems or comments to Daniel Stynes or Dennis Propst.  Please contact us if you have problems downloading files or any questions about the MGM2 model. 

E-mail :  Daniel Stynes DennisPropst
Phone : (517)-353 5190 ext 109 (Stynes)   or  ext 119 (Propst)
FAX: (517)-432-3597 
Mail: Department of Park, Recreation and Tourism Resources, Michigan State University, East Lansing, Michigan 48824-1222.